Noor's+Lab+5

//Bodystorming//**
 * __Week 5__


 * Part 1- As part of 'Experience Prototyping', bodystorming has been developed as a method of enquiry for interactive design. Research the definition of 'bodystorming', and write a paragraph describing its characteristics**

Bodystorming is used for acting out techniques, issues, or new ideas of products for example that have not been created yet. It transforms ideas and concept into physical experiences; you try things out with your body, instead of sitting in a boardroom discussing the concepts of the new products.


 * Part 2- After viewing the video 'Part 1: Bodystorming Experiencing a Disability' at http://www.youtube.com/watch?v=nyE5bDqaSwc describe the information revealed to the researchers in the three different case studies for one paragraph each.**

The video, Part 1: Bodystorming-Experiencing a Disability describes and reveals information about three types of disabilities in three different cases, visual impairment, ADD (Attention Deficit Disorder), and chronic arthritis:

The participant in case one had to bodystorm a person with visual impairment. While performing the tasks given to her, she felt disoriented and dependent. She relied heavily on other senses to make informed decisions, such as touching and hearing. She also used mental mapping when completing tasks. When going up the stairs, she counted her steps to mentally map the location of the stairs. The conclusion was to make products for people with visual impairment that include multi-sensory approaches such as sound and touch.
 * 1. Visual Impairment**

In case two, the participant had to bodystorm a person with attention deficit disorder. He had to correctly reset a telephone number while solving math problems. He reported difficulty in performing task and was constantly frustrated, which negatively impacted his self-esteem. The conclusion was to make sure to use clear narration to assist user and present enjoyable yet challenging activities to improve attention.
 * 2. Attention Deficit Disorder (ADD)**

In case three, the participant had to bodystorm a person with chronic arthritis. While performing tasks, the participant reported constant fear of injury, which made him extremely apprehensive even in undemanding conditions, such as cutting cucumbers. His body temperature also increased adding more to his anxiety. His experience provided insights on using accessible routes passing space, and tangible objects composed of safe materials to decrease the fear of participation. The conclusion was that to empower the user and enhance interaction, speech recognition systems should be further researched.
 * 3. Chronic Arthritis**