Dana+Petersen

Week 5 Tutorial Questions  Body storming according to Wikipedia is a technique used in interaction design. The idea behind this technique is that the product developer imagines that the product exists. This involves not only imaging the product in terms of what it would look like, but where it would be place or how it would be used. In terms of research, this could also be done by putting ones self in the position of those who they are designing for. For example, rather than walking travel in a wheel chair. This method is a first hand way to experience something the way the user would. The body storming video illustrates this simulation.  The first segment of the video was a simulation of visual impairment. Without vision the girl reported feeling disoriented in her surroundings and dependent upon others. Along with these feelings, there was also a reported heightened use of the other senses, including touch and sound. The use of these heightened senses became crucial in decision making and allowed the girl to mentally map out her location and future movements. This simulation provided insight into multi-sensory approaches for those with visual impairments, especially focusing on the senses of touch and sound.

The second disability simulated in the video was Attention Deficit Disorder (ADD). The task used to simulate the struggle associated with ADD was to recite a telephone number while answering math questions. The user found this task to be frustrating and also reported negative impacts on him self esteem. This simulation provided insight into the importance of clear narration to those with ADD as well the advent of enjoyable yet challenging activities that would improve attention ability.

The final segment of the video was a simulation of Chronic Arthritis. To simulate this feeling the participant’s hand and wrists were fastened using pens. The fastened hands were then covered with gloves to recreate the feeling of chronic arthritis. The participant reported the fear of injury, and this fear led to anxiousness even in undemanding situations. Further, the body temperature of the participant rose due to anxiety. This experience provided insight into the use of accessible routes for those with this condition, also the use of objects made of safe materials. This would lead to a decreased fear for those who suffer from the condition. Week 6

 Another product that may have gone through a similar transformation may have been the internet. The internet began with enthusiast and has become so usable and practical that it is integral in our everyday lives.
 * What are his definitions for these three stages of adoption, and how did he apply them to his case study of a camera? Write one clear paragraph for each of his definitions, listing their attributes in relation to the development of the camera. Can you think of another consumer product which has undergone similar developments? Name it. **
 * 1: The first stage of adaptation is seen through the enthusiast users. These are the users who actually love and appreciate the technology in an ascetic way and enjoy exploiting it. They appreciate that the product or technology may be difficult to use, but this aspect can add to the fun of discovering the product, and why these enthusiast want to exploit the product. **
 * An example of the adaptation stage can be seen though the 35 millimeter camera. This camera had little use, was difficult to use, and was used only by the enthusiast group. **
 * 2. The second stage of the adaptation stages is the business stage. This stage happens once enough enthusiasts get a hold of the product technology. At this point one of them has an idea of how to use the product in their work place. The enthusiast figure out how to do something highly practical with something that used to be highly unpractical. Not only does the usage change, but so does the way in which the product is made and works. **
 * Again using the camera example, the camera went from being highly expensive and difficult to becoming more stable in both price and user ability. **
 * 3. The third and final stage is the consumer stage. After a product has built up a big enough volume through this business phase that is when the product reaches a price point and a consumer phase. Priorities change and most of the important controls become automatic. At this point it is practical for consumers to buy the product, and easy enough for the consumer to use the product. **
 * The 35 millimeter camera went from being entirely manual, to have the ability to read the film speed automatically, flash automatically, and do basically everything automatically. **

Week 7 Question


 * Interaction Architecture in both articles addresses that the device much be simplicity and functionality within and between devices. Mat describes that it is crucial to know how, why and the background to camera use before attempting to design the user interface. In terms of the Kodak camera, Mat wanted to integrate part of the product that could communicate with other digital products such as televisions. This idea stemmed from research results stating that cameras were social devices. Rikako Saki also did work on the user interface for photo stitching. She merged multiple photos together through instructions of text and images along a three tab process. **
 * A leading question within a survey has a bias toward the answer the writer prefers, or expects as an outcome. These questions within a survey have a negative result because they confuse the answers that are expected with answer that are actually given. **
 * A hypothetical question within a survey poses an unrealistic or unnecessary scenario combined with a follow up question. These questions within a survey are negative because they provide answers that are not use full in the end results.

Week 8 Question **

**For me the most interesting part of the article would be the part about design. Chipchase set up a station where people come in a draw/design what they think should be in a phone for a chance to win a prize. It is incredible so hear the ideas they have, they are so relevant to their lives, yet likely something big corporations would never think of. My two favourite examples that I think are realistic in nature were the GSP in the phone, and the land-mine detector. The things they deal with are so different then the things we deal with it just seems right to include their input.
 * Jan Chipchase has a job unlike most. An employee of Nokia, Chipchase travels to the less desirable places of the world to analyze the people and their behaviour. Here in North America life without cellphones is hard to imagine, but in many places in the world cellphones are only now coming onto the scene. The role of Chipchase is to travel to impoverished countries and report back on the lives of the people of the area. Why do they need cellphones and how can something like technology better their lives. Answering that question is the role of Chipchase. **
 * The use of cellphones in these impoverished countries is very different from the use we know. And one of the benefits of analyzing that use is that Chipchase gets to see how technology can really better people’s lives. There are many powerful examples of how having a cellphone can change lives and even make money. One example was of a woman who had to walk miles to the doctor carrying a sick child only to find that the doctor wasn’t in, with a cellphone she could call ahead and know before she made the mission. **

Week 9**

Week 10
 * Bill Moggridge defines design as a collaborative process as design that combines designers from different back grounds which allows them to solve complex problems using a diverse set of expertise. To further the collaborative process, Moggridge integrates the people for whom they are designing for into the process. By adding the person for whom they are designing, the design becomes more complete, and made to the exact needs of the user. **
 * An example given by Moggridge about integrating the user was one about designing a tool for surgeons. By integrating the surgeons into the process they were able to create a tool that was useable for the job, because of input given by the surgeons. Another example included the Red Cross, this example was to change their portable blood donor clinic to be more appealing for donors. Using their input the outcome was a success, and motivated people to give blood. **
 * Although I am sure there are many designs which integrate a collaborative process, an example I found online was the Dyson Vacuum. This product uses the collaborative process because it takes the uses, who has an issue with a product, and from the issue develops a new product. The product is designed for the user, not the designer. **
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I think that studying seaweed to create a contact lens that prevents the gathering of bacteria is genius. It is about time that someone was able to connect the things we use on a daily basis to nature. It is clear that nature has been resilient over the years, and finding out how it has done so and then applying that method to ideas such as the contact lens is amazing. Pipes resemble much bigger veins, and yet until this green design I haven’t heard much comparing the two. Brinker Technology has been inspired by our blood – more specifically the platelets in the blood stream that keep watch over our veins and seal our cuts and wounds. Applying this idea, which occurs naturally within us, and putting it into pipelines is fascinating. Suddenly engineers will be about to know where pipes have been damaged and be able to fix them. This revelation was possible because rather than looking for “new” ideas, someone looked for an idea that has been around for as long as we have. The third product that I find to be amazing is the Sonar-Enabled Cane. Since before humans animals have been existing without site, or with little site using only sonar. Sound Foresight has taken the natural concept of sonar and put it back into technology, giving new “sight” to those with little or no vision. Having a cane that can send sonar waves, is another way that looking into nature will help us develop new technologies that are helpful, tried, and proven.

Week 11

Web accessibility is simply accessibility on the web. It ensure that all content is accessible everyone no matter their disability.
 * 1) ** How would you describe web accessibility? **
 * 2. Who do you think benefits from accessible websites and how? **

The people who benefit from web accessibility are people who have difficulty accessing information on the web. For example someone who has trouble with their vision would appreciate tabbing through the pages to hear the information without having any text or images locked. Much like accessibility in the physical world, accessibility can also help those who do not have any disabilities. For example a student who is up late working on a project may appreciate the option to increase the font size on a website, or change the colour contrast to better the readability.
 * 3. Do you think your website/blog should be accessible? Should all Canadian websites? **

I think that everything on the web should be accessible, including blogs and personal websites. If there is no cost, and the process is not to difficult, I think people should be courteous and inclusive when writing blogs and creating websites. I think that all Canadian website should be accessible; however, I do think that this is hard to monitor. The internet is not segregated by county and although it is a great first step, it may not make that large of an impact.
 * <span style="font-size: 10pt; color: black; line-height: 115%; font-family: Arial; mso-bidi-font-size: 11.0pt;">4. What do you think is the biggest challenge of making a website accessible? **<span style="font-weight: normal; color: black; font-family: Arial; mso-bidi-font-weight: bold; mso-ansi-language: EN-CA;">
 * <span style="font-weight: normal; font-size: 10pt; color: black; line-height: 115%; font-family: Arial; mso-bidi-font-weight: bold; mso-ansi-language: EN-CA;">I think the biggest challenge is going to be enforcement. Much like other accessibility laws, most changes or enforcement comes through complaints. Because of the mass number of website, ensure and enforcing that they are accessible will be a long process if only done through complaints ****<span style="font-weight: normal; color: black; font-family: Arial; mso-bidi-font-weight: bold; mso-ansi-language: EN-CA;">. **