twu_week7analysis


 * Write a description of interaction architecture as defined by Mat Hunter at** [] **and Rikako Sakai at** [] **in relation to their work with Kodak in 1995.**

According to **Mat Hunter**, interaction architecture in relation to Kodak is defined as an extensible series of rules that will allow a series of cameras to be designed (Hunter). A user experience prototype was created to communicate the results. The prototype featured a user interface on the camera, which allowed users to take pictures, delete them, and send them across the room to a TV. It expressed the features, functions, and how it felt. All in all, Kodak took this prototype and turned it into a best-selling camera – the DC210.


 * Rikako Sakai** describes PhotoStitch, a software program for digital cameras where users can “stitch” two images together. To elaborate, the user can adjust the camera position to match the original image so that the original image and current image will become transparent. Sakai indicates that the biggest problem with PhotoStitch was that the structure was not visible to the user and there were too many steps in the stitching process. As a result, changes were made using tabs, interfaces, and animation to help beginners visualize the stitching. Sakai claims that she got this idea from observing people and determining the cause of the software issues.


 * Read the article at** [] **to help you formulate the question.** **How does the author define 'leading questions' and 'hypothetical questions'? Write a paragraph each to define these terms.**


 * Leading questions** force or imply a certain type of answer. The possible answers must cover a whole range of responses and must be equally distributed throughout the range.

An example of the answer choices to a leading question is listed below:
 * 1) Superb
 * 2) Excellent
 * 3) Great
 * 4) Good
 * 5) Fair
 * 6) Not so Great


 * Hypothetical questions** should not be asked in a questionnaire. These questions encourage the notion of guessing and speculating and do not produce clear and consistent data. Furthermore, it forces the respondent to give thought to something that was never considered in the first place.

**Works Cited:**
 College of Computing. "Questionnaire Design." The College of Computing at Georgia Tech, 2005-2007 < []>   Hunter, Mat. “Interviews: Chapter 4 – Adopting Technology.” Designing Interactions, 2009. 

Sakai, Rikako. “Interviews: Chapter 4 – Adopting Technology.” Designing Interactions, 2009.  