Savraj+Lota

Ergonomics Ergonomics deals with designing of objects incorporating human factors and human engineering. these are designs that help improve efficiency and human productivity. it also involves redesigning and restructure of current designs in place.
 * WEEK 2**

the five aspects of ergonomic designs are: - safety - comfort - ease of use - productivity/performance - aesthetics

for example as shown in class. a better desk chair which involves all these five aspects is much more comfortable, and efficient thus making the person using it more productive.

Therefore, designs that involve human factors and human productivity tend to be the most effective designs for any consumer.

5 PRODUCT DESIGN ELEMENTS TO IMPROVE LIFE - The products should be inexpensive so it can be affordable to the masses creating a global awareness - The product should be socially beneficial, and should include government incentives. - The product should be socially responsible, for example have no negative impact to the users health. - The product should be designed in such ways in order to improve the standards of living. e.g better designs create a better standard - The product should be made of materials that minimize the negative impact caused in production.
 * WEEK 3**

BODY STORMING:
 * WEEK 5**

Body storming is similar to brainstorming only difference is this is a technique used for interaction design or a creativity technique. for example this is where your body keeps trying new different things rather then just sitting on the chair. These new techniques the body plays are creative techniques that may lead to new inventions benefiting a person.

Interaction designs - these are techniques the body adjusts according to the technology available to it for example use of cell phones, computers and any other electronic device that is used to facilitate life.

Creative technique - these are techniques used by our minds to be indifferent then the regular life it follows. for example creating new and extraordinary games that will help the mind reach out further such as word and math games.

http://en.wikipedia.org/wiki/Bodystorming

//What are his definitions for these three stages of adoption, and how did he apply them to his case study of a camera? Write one clear paragraph for each of his definitions, listing their attributes in relation to the development of the camera. Can you think of another consumer product which has undergone similar developments? Name it.//  The digital camera has adopted many new features that facilitate life to make it easier. digital cameras are able to take still photos as well as movies at the same time with the help of the electronic image sensor. **Many compact digital still cameras can record sound and moving video as well as still photographs. Digital cameras outsell their 35mm film counterparts. **
 * WEEK 6**
 * Digital cameras can do things film cameras cannot: displaying images on a screen immediately after they are recorded, storing thousands of images on a **

http://en.wikipedia.org/wiki/Digital_camera
 * single small memory device, recording video with sound, and deleting images to free storage space. **
 * This adoption is also taking place in cellphones where the camera and cellphones converge to make one device to solve multiple purposes. **


 * WEEK 7**

In the article of MAT HUNTER. From his studies he wanted to change the way photography was captured, thus could only achieve this if the device was brought up to speed. Mat then used a 1995 Kodak camera where he redesigned the camera so editing and capturing of the pictures could be done from one device which was the camera. Mat then designed the camera where a screen was incroporated where the user can view and edit each picture after a snapshot has been taken. This design has now become the norm of the camera where all cameras have this feature as standard thus facilitaing life by design.

In the article of Rikako Saka. she designs the software part of photography compared to the article discussed above which only invloves the hardware. howerevr, rikako saka creates a better cannon software where pictures can be edited on the computer for better picture quality and resultion. some of the most popular features used in todays world is the cropping feature.

leading questionaires is the key to product development and developing a better product depending on the demands of the masses. products based on questionaires are better off for both the consumer and manufacturer as the product meets the conumer satisfaction which creates a demand keeping the innovators and developers at a profit. 
 * WEEK 8**
 * In three paragraphs, describe the role of Jan Chipchase in defining the role of cellphones in the developing world for Nokia, and the benefits of analyzing and defining cellphone use and design in different cultures as part of their market expansion.**

In the article of Jan Chipchases he studied human behaviour as a representative of Nokia where he travelled around the world and gathered information about cellphones and how they catered for specific cultures. For example in china cell phones are designed to the chinese lifestyle catering with their language keys etc. This reaserch also gathered to ensure that everyone can afford a cellphone rather then only the rich being able to enjoy to benefits of mobile communication.

Also in the article cellphones were analyzed to see if they were enviromentaly friendly. This reaserch also conducted that cellphones will be created to cater for the developing countries as well as the western world. Cell phones with various features and acccessories were created to facilitate the users lifestyle with the use and ease communication.

Cellphones in todays world is the communication device that connects the world together, as the main goals of Nokia is connecting people. Cellphones creates a network between all the people, as it being available to everyone and not only the rich. developing countries are able to connect to the world and vice verca. Friends, relatives business all seem closer and intouch with the aid of the cellphone.


 * WEEK 9**

In Bill Moggridge's lectures he talks about togetherness and beleives various creative ideas are created from a group of people that come from different cultures as that complies with more knowledge and ideas due to every member having a different background. He also discusess that design is a collaborative process and can only be done collectivly.

Bill Moggridge stated that a successful design is one that is used at the end by everyone. According to IDEO's design is a collaborative process and thus this is article is in corolation with Bill Moggridge. "As companies seek more and more help to find breakthrough products and to speed up development, they're increasingly turning to design consultancies such as Palo Alto (Calif.)-based IDEO very early in the process. IDEO now tends to be brought in at the early innovation phase, working with a client's engineers and product managers to study the consumer needs and conceptualize products to fit those desire." However, working a collaborative design process makes it more efficient and is consumer friendly.

[] www.thinkcycle.org/
 * WEEK 10**

The first concept i looked at was how the nightvision was created. this concept was adopted from owls of how they can see at night and use it to catch its prey. The same concept is used in the military of how the night vision equipment were created. this also helps them see the enemies in the dark.

The second concept i looked at was how the air plane wings were developed and what natural concept it used during the airplane wing invention. the airplane wing was developed from the bumps on the whale fines thus this also helps improve fuel efficieny and also cut the cost of operating a wind turbine.

The third concept i looked at was how the train used the concept to reduce sound. train developers looked at how birds reduce noise and from all the birds tested the owl was the one with the least sound. they then added that concept to the trains ensuring they become less noisy.


 * WEEK 11**

Web accessibility deals with how easy it is for one to access the web. The web has many different types of websites some with easy interface and others with a much more difficult interface. however the main search engines have been developed with the most sophisticated algorithms inorder to accomodate any user and make the web simple while using. such search engines include google and yahoo, these engines are interactive with any age as long one can type.
 * 1. How would you describe web accessibility?**

Everyone using a search engine to search anything of their liking from images to text, they are able to see results, thus all users benefit. to illustrate, if one searches for world images they will get several results that contain data which acts as an added benefit/advantage to the user as he/she get many results to the one finding.
 * 2. Who do you think benefits from accessible websites and how?**

yes i truely believe that websites/blogs should be accessible to any internet user as they are able to get assistance in what they are doing. as well as canadian websites should also be accessible to the world just as other internet websites.
 * 3. Do you think your website/blog should be accessible? Should all Canadian websites?**

the biggest challange to create and develop an optimized website is the cost involved with it. The other challanges that may be encourted are the technical and international standards the website may have to be created for it to be published on the web. also too much in correct information on websites may mislead people.
 * 4. What do you think is the biggest challenge of making a website accessible?**