Tutorial+Seven

Interaction architecture is the process of mapping out how users will interact with a technology or how a feature within a technology interacts with one another. Hunter explained how this process was applied during the design process of the Kodak digital camera. After establishing the functions and roles of cameras/ photography within the social context, they were able to get a sense of how people relate or wanted to relate with their imaging objects. In accordance to their findings, they created processes that facilitated and eased the interaction by building ways to capture, review, transfer and delete images into the design of the digital cameras. Sakai also explained interaction architecture in practice by detailing her experience in relation to the development of GUI’s for digital cameras. As a result of the GUI she created, cumbersome step by step processes were eliminated in operating digital cameras. Leading questions are questions that require the survey participant to provide a certain type of answer. The challenge of covering the wide range of potential answers that are equally distributed makes it prone to errors. Adding to the challenge is the fact that the answers have to be equally likely and distributed throughout the range. An example is having a Yes/No answer to a question such as “Does your Professor teach well?” A yes/no answer do not really help the survey participant reveal his/her exact opinion such as “yes he does but sometimes he is impatient”. Hypothetical questions are questions that do not result in the gathering of factual or real information. Its mostly asks the survey participant to provide an answer to a fantastical situation and does not provide concrete findings that anything meaningful can be built on.