Lourin+Yalda

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 * Week Five:**

// Bodystorming is “a technique used in interaction design or as a creativity technique” (Wikipedia) The idea is that a person should move and try things with their own body. People use bodystorming with their project, techniques, and design. One of the bodystorming characteristic is tactile which allows people to “ //investigate different qualities that an idea may have when applied in a physical setting.” (Proboscis)// For example, one should concentrate the idea into physical experience. // After watching the video ‘part1: Bodystorming Experience Disability’ the first case is about v isual impairment. A young girl who was blind folded depended heavily on other senses such as using a cane to help her walk around. To cope blindness the participant counted her steps mentally to map the location of the stairs. She was very nervous walking around without having vision and she used other senses to find her way such as touch and sound. The second case is about ADD Attention Deficit Disorder. In this experiment, a young male with ADD had to recite a telephone number while solving math problem. The participant reported difficulty in performing task. The young individual was frustrated because he was not able to multitask and it negatively affected his self-esteem. This was a challenging experiment to improve attention. The third case is about an individual who had his fingers taped with pen to reproduce the feeling of c hronic arthritis. The individual’s task was to cut vegetables and carry kitchen items such as plates bowl, etc... While performing a simple task the participant experienced fear of injury because it was very difficult to work with his hand taped. Also, his body temperature rose due to an anxiety. [] []

Article 6 []

David Liddle defines the three stages for the adoption of a technology as: 1) **Enthusiast stage, ** this is a stage where users love and appreciate technology. In 1950’s David Liddle states that enthusiasts were astronauts. As he explains in his study, cameras were hard to work and the individual needed to have a PhD to work a camera. Where as now cameras are everywhere to use and people use them on daily basis. 2)  **Professional stage, ** in this stage the technology is developed to help people work. As Liddle states that users have their hands on the technology and such a technology is used by professional photographers. 3) **Consumer stage, ** in this stage the technology has a big value in the business world where it’s practical for a consumer to buy. Cameras are important for the consumer to purchase and if it’s at a reasonable prince everyone would want to own it and use it in their daily lives. ·  An Example of another consumer product which has undergone through similar development would be Computers, IPod, and telephones
 * Week Six: **

** Week Seven: **

 * Matt Hunter describes the interaction architecture as extensible series of rules that would allow not just one camera to be designed but the whole series. Matt’s focus was on digital photography as a social such as building and sharing. In other words the camera is not only used to capture a photo but to sharing with others such as family and friends. Also, a user experience prototype was created for users to have an option to communicate their work such as sharing and transforming images to other technologies. For example, transferring images from a digital camera to a T.V

 <span style="font-size: 12pt; color: black; line-height: 115%; font-family: 'Times New Roman','serif';"> **Week Eight:** Not Done yet.
 * Rikako Sakai developed a photo stitch on a digital camera to upgrade version three and work with it. A user can put many images together and work with them. In other words, by using photo stitch a user can adjust the camera’s position to match the remained image. As an example illustrated from the video where one can take many pictures of different part of the house and stitch them together as one picture. Last but not least Sakai used an animation to develop photo stitching.<span style="color: black; font-family: 'Arial','sans-serif';">
 * <span style="font-size: 12pt; color: black; line-height: 115%; font-family: 'Times New Roman','serif';">The author defines “Leading questions” as one who forces a certain type of an answer. Answers must be equally distributed throughout a range. So, the answers can describe the use of a question. On the other hand the “Hypothetical questions” are based on opinion and they are difficult to get answers from. This is because they are based on a fantasy.

Bill Moggride was an industrial designer and he went to school to study physical objects. Bill Moggride mentioned in his lecture that collaborative design is used to resemble togetherness. Also, he stated that with technology everything is connected together. For example, internet allows people to be connected together. Also, he talked about three important ideas of design such as practices in design are changing, work with people we design for, and changes in the context that we design for.
 * Week Nine:**

Bill Moggride used many examples during his lecture such as designing a sunglass and a chair. When designing sunglasses we have to understand people in a physical size. For example, we must know the size of their head and where their ears are in relation to their nose. On the other hand designing something with a physical behaviour such as a chair one must understand how the body work. For example, physician examines the spine to design something comfortable.

An example of the online product that uses collaborative design is the iPhone. iPhone is a small device which is used to connect people together. When designing such a product many things are added in the design to make it look good for the consumer’s to purchase. For example, having a touch screen will get the consumer’s attention because most cell phones are not designed in such a way.

http://www.taptaptap.com/blog/the-design-session/

**__Week Ten:__**
<span style="font-size: 12pt; line-height: 115%; font-family: 'Times New Roman','serif'; mso-ansi-language: EN;">My first favourite product is Shinkansen bullet train which is one of the fastest trains in the world. The train is located in Japan and it was designed specifically to reduce noise pollution. It was designed by small serrations which looked like owls feather. By creating such a thing they were able to reduce the train’s noise to make it run quietly with a very high speed. Also, the aerodynamic design reduced the sonic boom which usually happens when the train passes through tunnels. Echolocation mimic I found this kind of design very interesting because our society needs such a design to prevent bacteria from happening. This kid of design was created to prevent bacteria from gathering and get rid of it. The most common antibiotics such as penicillin kill the harmful bacteria. Biosignal is an Australian company who studied a type of seaweed to prevent bacteria. So, the company developed a film to prevent the bacteria from gathering. An example from the article “the film prevents infection without helping to create superstrains of harmful bacteria.
 * <span style="font-weight: normal; color: black; font-family: 'Arial','sans-serif'; mso-bidi-font-weight: bold;">High speed Train **
 * <span style="font-weight: normal; font-size: 12pt; color: black; font-family: Calibri; msobidifontweight: bold;">My second favourite product is Sound Foresight which is a small company located in England. The Sound Foresight Company designed a new cane called Ultra Cane. It was mainly designed for those with vision impairment. The design of the cane is based on a technology which sends sound waves to the user while they are holding it. When a user holds the cane handle it sends them a message letting them know that there are objects in front of them such as street signs, people, etc… **
 * <span style="font-weight: normal; font-size: 12pt; color: black; font-family: Calibri; msobidifontweight: bold;">Keep the Bugs Out **

**Week Eleven:** <span style="font-weight: normal; font-size: 10pt; color: black; font-family: Arial; mso-bidi-font-weight: bold;"> **<span style="font-weight: normal; font-size: 10pt; color: black; font-family: Arial; mso-bidi-font-weight: bold;">I would describe web accessibility as a designed web that will suit different kid of people with different abilities. For example, people with disabilities such as visual impairment, hearing loss, ect… would have the same equality as a normal person if the web is easily accessed. ** 2. Who do you think benefits from accessible websites and how? 3. Do you think your website/blog should be accessible? Should all Canadian websites? **<span style="font-weight: normal; font-size: 10pt; color: black; font-family: Arial; mso-bidi-font-weight: bold;">Yes, I think all websites should be accessible for both users with disabilities and users without disabilities. So, if the web is easy to access it would not waste and take our time once we try to search for something ****. ** Also, all websites should be accessible especially for people with disabilities so they will feel they are part of the society and not being discriminated.
 * 1) How would you describe web accessibility?
 * <span style="font-weight: normal; font-size: 10pt; color: black; font-family: Arial; mso-bidi-font-weight: bold;">I think everyone will benefit from accessible websites because if the website is easy to access it is much easer to use for people with and without disabilities. People with disabilities would benefit a lot if the web is accessible enough because it would be much easier for them to use. **

4. What do you think is the biggest challenge of making a website accessible?
 * I think the biggest challenging of making a website accessible is that the web designer must address all kids of needs especially for people with disabilities. It would be challenging for one to think how to make a website accessible to address people with different kind of needs. **

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