Week+NINE

Week 9: Design as a Collaborative Process View the video of Bill Moggridge**. The founder of IDEO, at PICNIC08: Design as a Collaborative Process at []**

Describe how he defines 'design as a collaborative process', and cite two examples of how creators involve the people they want to create for in their work, according to Bill Moggridge's lecture. Find an online example of a product which utilizes his principles of collaborative design, add its URL, and describe its design in three sentences.


 * (Hint: Bruce Mau's Massive Change web site also presents examples of these principles of using 'a shared mind'.)

Bill Moggride states that design is something which is needed to work as a whole, as a team. In order to have a good design, research and experiences are the main idea to be success. To satisfy the need of the majority audiences or consumers, designers themselves should act as a user also, to understand and clear of what the need is. Technology is what connects us together, by making these connections; designers must work as a team to make the connection happen.

One example used by Bill Moggride is from the video shows the tangible earth. The tangible earth is an interactive globe; individuals are able to move around in any directions on that globe and can determine many different applications. For examples, the weather and other kinds of patterns, like global warming. And user can also go back to when disasters which happened in the past years of our world (e.g. Tsunami) and be able to understand more about the event happened. This design is a very well example of how people around can learn more about the world we are living in.

Another example is an ultra mobile idea of Intel. This kind of design helps people with a car, because the applications are GPS, adjusting the seats and mirrors of you car. This kind of concept in design shows how “design” can overcome people’s problem and suits everybody’s needs. **

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