Week+7+(1)

[|Mat Hunter] described the uses of cameras, which is for self-expression, recording information and to build social capital and sharing ideas. The camera had a previous property of just capturing the image, however, nowadays; cameras can actually capture and also share, delete, make sound, print and send images. This makes the camera more experimental; a user experience prototype. They designed a big box with a secured camera in front, a wire connected to a mackintosh computer with a macromedia conductor. Moreover, it has a user interface that takes, deletes and sends images. Not only the frustration that matters but also the how it felt was of great importance. The best selling camera was the DC210. [|Rikako Sakai] is an Interaction designer. She worked with version 3, she also has to check version 2 and 1. Se used in house images where not all the structure is actually visible to the user. There were many ways to stitch; the use of interface or animation. However, the use of a user interface for step-by-step preparation wasn’t that popular but the animation was well known to reinforce the text messages. And they found it more helpful for beginners for dragging photos to other.