ferniej_week5

**__Week Five__**
Bodystorming

As part of 'Experience Prototyping', bodystorming has been developed as a method of enquiry for interactive design. Research the definition of 'bodystorming', and write a paragraph describing its characteristics. After viewing the video 'Part 1: Bodystorming Experiencing a Disability' at [] the information revealed to the researchers in the three different case studies for one paragraph each. You should have a total of four paragraphs for this tutorial. Can you think of how you could use bodystorming and video to help you analyze the design of your major project? It is helpful to keep this method in mind as you work to design your group project.

Bodystorming is a technique used to expand creativity in design. In this video, they imagined that the product exists and the application of it.
 * Response:**

The people in the video experienced the world through the eyes of a blind person by coving their eyes and holding a stick thus giving them a sense of being disoriented. By doing this they experience the problems of a blind person thus creatively solve these problems. They attempted to perform mundane tasks that would for a normal person be easy using the other 4 senses such as sound and touch. For example, they used the layout of stairs to forecast their own movement.

The common condition called Attention Deficit Disorder that shows symptoms like lack of concentration and hyperactivity. To induce ADD like symptoms, the people in the video recited a telephone number while solving math problems at the same time. The participant showed difficulty in performing simple problems and experienced frustration. To improve attention, they need to focus on making the content enjoyable. As a result, they'll be able to ingrain the numbers in long-term memory more effectively.

They then went on to induce the experience of Chronic Arthritis which causes aches and pains in the joins of the body usually appearing in the elderly. THe experimenter had his hands and wrists fastened in a way that reduces mobility. This produced the feel of chronic arthritis and induced a state of constant fear of injury. This led to him be worried even in normal environments. In addition, the experimenter needed to use more energy leading to exhaustion very quickly. As they got more exhausted the fear of breaking objects filled their minds. To solve this problem, the objects are made of non-breakable materials to reduce the chance of them breaking.