Alex+Jorge

T1[|AlexJorge] 1.Part of what makes apple strong is there focus on design without allowing it to interfere with performance which is shown in the way they made the form first and then started looking for the highest quality components to fit that form insuring performance and aesthetic. What may have been even more important was there outsourcing of problem solving to the people more experience with the problems such “Apple relied on Toshiba for guidance about heat dissipation and shock tolerance.” By takeing this approach they made an attractive product that most importantly DOSE ITS JOB!

2.What has made the relationship between Jobs and Ive is significant because together that they put a focus on design in an industry that had little design in it before hand. As far as the impact of materials is concerned it allowed them to take form in new directions most of which involved havening closed box designs. “The iPod is made from twin-shot plastic with no fasteners and no battery doors enabling us to create a design which was dense completely sealed.” Although it Apelles to many people for appearance it is because of this that I refuse to by most Mack products I have been fixing my own computers, cell phones, CD players, and some other day to day electronics by getting cheep replacement part of eBay since the 10th grade and hate the idea of having to rely on someone else to do I job I can do my self

3.The most significant point on the work of apple design team is that they have cased their competitors to form their own design teams by showing them the affect of proper design can have. It one thing to change the direction of a company but it is another entirely to change the direction of an industry which is more and more what apple is doing

T2 [|AlexJorge] 1. Definitions: a. Physical Ergonomics is the process of designing to maximize work efficiency by understanding the effect of tool placement and use on the worker b. Cognitive ergonomics is the process of designing to maximize the uses of mental processes in the work place without unnecessary strain on the worker c. Organizational ergonomics is the process of designing to maximize collaboration and communication within the given area 2. Case Study 1: Computer Operator To encourage the use of hot keys over the mouse provide a sticker to be placed on the side of the monitor to help people become familiar with them 3. []

T3 Looking throw Africa the characteristics of socially responsible designs are

1. Simple - if it’s too hard to get used to or doesn’t work well it won’t be used

2. Local - they must be able to maintain and operate without dependence on outside materials

3. Efficient - uses what is available without creating waste 4. work with your surrounding- put the environment to work 5. affordable - if its costly to implement it won’t be used

T4 Annie Leonard defines the materials economy as a liner system running off of finite resources. in which over production based around a decidedly over consuming economy is negatively impacting the health of our plaint and its inhabitants. She feels that this dose not that this does not have to be the way our material economy works.

She looks at two ways to improve this one which is currently being used which she thinks is ineffective which is to try and fix the problems with the liner system and the second to change from a liner model to a cyclical one. Although it seems that it is more likely that it will be the small changes to improving each step such as some of the innovations shown in last week’s article on 'Design for the Other 90%' that are going to move us towards a cyclical model

The interaction that was given a just focus was the problems of the golden arrow because it points at both the biggest problem that has the most attainable solution, US it is our participate in this ongoing cultural practice that makes all of this happen. In fact it is this pattern of living beyond our means that has left the U.S economy in its current state, by driving people in to debts they cannot hope to repay.

T5 What is body storming body storming is a method of gaining information on the circumstances that must be taken in to account when designing for people with disabilities. To do this the researcher’s limit the performance of their own body’s in order to put them self under the conditions they wish you design for. This gives them both a clear insight in to the problems and a way to test their ideas Case one: visual impairment the subject felt disoriented and dependant when attempting to do tasks such as crossing a street and going up a flight of stairs in attempting to do these the subject was dependant heavily dependant on her other senses such as hearing and felling to do these tasks they found that tools that uses these where more effective such as brail on and elevator panel. The subject also developed her own strategies to make tasks more manageable such as counting steps to help map out areas in her head. Case two: ADD In this test the subject that was put under distracting conditions showed us that distraction can cause an individual to become frustrated when unable to complete a task repeatedly and that this inability can impact self esteem. Possible ways to counter act this would be to use clear instruction to avoid confusion as well as using interesting and entertaining activity to better hold the attention of the individual Case three: arthritis Lower mobility in the joints cases the subject to become apprehensive when performing tasks both because of fear of injuring them self’s or breaking something to ease this process one should look at finding physically less demanding means of performing tasks and introduce safer material to relive anxiety

T6 Professionals: as more enthusiast jump on board and the popularity grows the product becomes useful by Professionals as it reaches this point the functions and layout of the device become standardised both for ease of use and as a result of what works best. In the case of the camera the shutter trigger and leaver to move film forward along with the majority of other functions are almost all the same on most modals. Consumer in this stage the price drops so that it is more marketable as this happens all of the functions become more and more automatic in the case of the camera almost everything except what you point at and when the shutter is triggered becomes automatic
 * Enthusiast: the first people to get their hands on a new technology and enjoy using the technology and seeing what they can get it to do regardless of the learning curve on the item in the case of the camera it was first used by the astronauts and was extremely difficult to use.

T7 interaction architecture in both cases focuses on simplicity and function within and between devices. in the interview with mat hunter he explains that when looking to design an interface for a digital camera you need to know the background of camera uses particularly how and why it is used. mat found that the camera is primarily used socially for sharing ideas. To facilitate this mat wanted to set up and interface with a interaction architecture that allows for communication with other devices such as the tv the prototype was able to connect to. Secondly when Rikako Saki did her work on the user interface for photo stitching she found that a combination of text and image instructions along a three tab process so that the multiple photos taken on the camera can easily be merged in to one. leading questions within a survey are questions ether in the phrasing of the question or the answers place a bias towards the answers the writer of the survey expects or wants to be selected. Having these types of questions within a survey removes the validity of the survey by giving you the confusing the responses you want with what the answers may have been. ** **hypothetical questions poses unrealistic or unnecessary scenario followed by a questions related to the scenario. As well the answers do not provide useful answers that can be sorted and compared to other responses meaning that responses become useless.

T8** ** role of Jan Chipchase in defining the role of cellphones in the developing world ** ** the benefits of analyzing cellphone use ** many of the benefits that come as a result come up in ** analyzing cell phone use come up in a larger scale when you look to design in different cultures as part of their market expansion knowing the way the culture lets you know what features will be appealing and useful to them other factures that come in to play are what is considered affordable in these areas because an individual making $4 a day is not going to pay $100 for his phone even if it is going to be extremely helpful to him. However if we are looking to put cell phones in the hands of a new market then we need to target the people who have been unable to afforded or use what is currently available. Finally many individuals believe that the economic standing can be significantly improved by the introductions of cell phones in developing countries by greatly increasing the efficiency by which they work together on the same day to day tasks they are currently doing on ** scenario ** given is that of a farmer using an individual with a cell phone to find the highest market for his crops so that he gets the greatest value for them. It is because of the potential impact cellular phones could have on growing nations that we must insure they are disined to work for them not only so that they can uses them but more importantly that they will use them
 * Jan Chipchase has can be given multiple titles such as  **human-behaviour researcher and user anthropologist however his title and his function are to vary different things. Chipchase’s primary goal is to look in to people’s lives and patterns to gather information about them that can help influence the cell phones designed for them. He can do this in the form of interviews, tacking pictures or even rummaging through a woman’s purse. In a form of inelegance gathering that has become known as human-centered design. Doing this allows for the company to get a unique understanding of their customers so they can design directly for them
 * as is true with many other aspects of life how you behave, what you see as important , and what you need is connected heavily to where you live and the social expectation. As a result these people will have a vary different set of needs then individuals we already have researched having this information allows for us to engage in human-centered design which will directly address the things people you hope to sell to are actually interested in. When you know what people are interested and concerned with in your product you can insure that it will become both something they want and something they will use. **
 * design in different cultures as part of their market expansion **

T9 **

http://www.massivechange.com/category/movement/ T10
 * He describes a collaborative process in multiple ways first off he points to the importance of involving the people you design for in the design process so that you may destine more effectively. Part of doing this in modern design he explained as designing for a story or experience because of the increasing need for everything to be connected. **
 * Two examples he gives of collaborative design is with work done when making tools for ear nose and throat surgeon’s where the surgeons where directly involved in the process by being shown the options available for how he new tools could be oriented. Involving the surgeons help in making the tools more comfortable. Secondly they looked at improving the atmosphere and participations of blood drives. They did this by engaging the donors with a why you donate board allowing them to express why they donate and view why others donate **
 *  the video on this link shows a bike rental system where you can take a bake and place it in a different station so that you can get around with the uses of the car. It attempts to address both the problem of fuelling a car and obesity. This uses the collaborative process because they need to know where people will be going frequently enough that it will merit the uses of a station **

 
 * The first concept I looked at was the design for the 500 series shinkansen bullet train. The concern addressed was the noise that would be generated. To reduce the noise thay looked to birds to help reduce noise. One of birds used was the owl. the owl’s feathers had groves that made their movement quite. And a similar grove was put on to the train to reduce noise. Secondly the tip of the train was based off the beak of a kingfisher. The kingfisher’s beak allows it to dive in to the water with less resistance. This was mimicked on the front of the train which allowed it to move out of tunnels with minimal noise. **
 * The second concept was the ultra-cane. The ultra-cane utilizes sound in the same way bats do by sending and receiving sound waves. This echolocation is communicated to a visually impaired user in the form of a vibration in the cane. The vibration warns the user of upcoming obstacles before they are in close contact with them. **
 * Lastly looking to the hydrophobic surface of lotus leaves a German company developed paints they similarly have water roll off of them. By doing this there is no need for detergents and other chemicals for cleaning as rain water will take dirt with it. by doing this they insure a more reliable part of paints using the properties that the plant demonstrated **

T11
 *  1.  ****How would you describe web accessibility? **
 * Web accessibility can be best described as full of possibilities. due to the adaptable nature of digital information there is allot that can be done to make it simpler to uses in different ways. The difficult part is setting standees that people will follow so that the information can be used to bring it to disabled individuals. **
 * <span style="color: black; font-family: 'Arial','sans-serif';">
 * <span style="font-family: 'Arial','sans-serif';">2. Who do you think benefits from accessible websites and how? **

**
 * <span style="color: black; font-family: 'Arial','sans-serif';">In reality every one benefits from assessable web sites. The designer benefits because more people can uses the web site as it is meant to be used. The disabled user benefits by gaining independence. the average user benefits by have a web site that is in general more accommodating. **
 * <span style="color: black; font-family: 'Arial','sans-serif';">
 * <span style="font-family: 'Arial','sans-serif';">3. Do you think your website/blog should be accessible? Should all Canadian websites? **

yes they should, but the tools to make accessible must first become more accessible. In many ways this is the way thing are moving already. As it becomes less and less difficult to make a web site assessable the benift of doing so will become more apparent. **
 * <span style="color: black; font-family: 'Arial','sans-serif';">
 * <span style="font-family: 'Arial','sans-serif';">4. What do you think is the biggest challenge of making a website accessible? ** **
 * <span style="color: black; font-family: 'Arial','sans-serif';">The biggest challenge is setting and implementing and meeting standards of web development. If the requirements are not standardised the different types of adaptive technologies may not interact with the code as they are supposed to. **